ABOUT US
SWG Animus is a SWGEmu based pre-cu emulator server. What makes us different is the focus of our team has been on expanding and improving the current systems already within the vanilla game, as opposed to “superficial” additions. SWG has the most sandbox potential the gaming industry has ever seen. its about time to start taking advantage of that.
Server rules and setup?
First and foremost - SWG Animus will be a 2 character per account server, with 2 characters logged in at a time. One account per person is permitted. Multiple accounts per household (ip address) can be requested.There will be no anti-decay kits, resource deeds, or flash speeder veteran rewards. Full group XP is enabled, as well as increased XP rates for trade/entertainer type professions. SWG Animus will employ many forms of flagging, including GTEF to all types of scenarios in order to create a fluid gameplay experience. This is an MMO and we understand people will want the ability to work together, and help their friends. Any form of “lockout” is seen as unacceptable game design.Player ham and buffing?
The player HAM system has been reworked to no longer require buffs to play the game at a basic level. Buffing will still be worthwhile - Let's talk about it more in the next section. Max allowable base HAM stats have been increased, as well as the stat migration points used to allocate them.
Speaking about player buffing in pre-cu - We understand it is a total drag, and a completely antiquated system that requires far too much preparation time. We have done everything we can to expedite the process. Buffing is reduced to 20% of the vanilla values to compensate for the increased base HAM amounts (for example: a 2600 buff would apply for 520). Secondary buff packs have been removed. Now, health and action buffs will apply the secondary buffs for the corresponding HAM pool. In addition to this, doctors are granted a new ability “heal enhance area” which allows them to buff their entire group, within range, with a single click. There are also poison and disease resist area commands added as well. Lastly - doctors can now apply buffs anywhere in the world, without needing a medical droid. You will never have to worry about timers again, as long as you have someone in your group with the appropriate skill and enhance packs. We want you to think about a World of Warcraft raid group AOE buffing everyone right before a boss fight.Entertainer buffs also apply the same logic - You no longer require both music and dance buffs, either one will apply all 3 buffs. The dancer/musician will also receive the buff themselves, as long as someone is watching them. Unlike with doctor buffing - entertainer buffing still requires the use of a cantina, theater, hotel, private structure or player camp to be performed in.
General Gamplay changes
Professions
skill point and profession changes?
All “trade and social” type professions no longer require skill points. The skill tree prerequisites for some hybrid professions have been reduced as well. No modern game forces players to dedicate a character entirely to crafting etc. We believe this is the right choice for the server as to mitigate the need for excessive amounts of alternate characters just to have a functioning economy littered with bots. Players will also notice a progression system above that of the master box for combat professions to explore over time. The most impactful being what CH will now have to offer.SWG Animus has performed various small profession specific balances. We absolutely do not want to change the way people play the game we all love. We have strived very hard to maintain the sanctity and integrity of pre-cu. loot and world?
Loot has been accelerated in every aspect. We want players to have an enjoyable experience while out in the wilds of the galaxy. Higher CL enemies now also have higher chances to drop modified items - such as dots, compared to lower level ones. You will not be walking away empty handed from difficult enemies. Weapons, armor, crafting components will be more accessible. We don’t want an environment where a player has to invest into AFK farming a specific mob for weeks/months on end simply to receive a worthwhile component. SWG Animus is introducing “dangerous areas” throughout the galaxy. These come in the form of specific zones that are typically outside the reach of the Galactic Empire. The empire simply does not have the resources to enforce law and police these areas. Be warned - venturing into dangerous areas is taking your life into your own hands, and it’s possible you may encounter other adventurers that might decide to be hostile towards you. Player camps play an important role while exploring these areas. While inside the boundaries of a player camp it is considered a “safe zone” where players cannot initiate combat with you (unless other conditions are met such as a BH mission or faction status). Certain player camps will also function as a cloning point for your group members. With that being said, killing other people is still a crime throughout the galaxy, and if you break the law too many times, you will become a wanted criminal with the Empire hiring bounty hunters to bring you to justice.
MerchantPlayer listings now last 90 days
WeaponsmithAdjust various polearm schematics to increase viability of the craftConvert Nym’s slugthrower carbine reward into a schematic (same stats as DXR rifle)
SmugglerAdded pistol accuracy/speed/dodgeCan now choose type of sliceMax slicing bonus moved to slicing 4
PistoleerAdd melee mitigation
ArtisanReduce rate of hand samplingIncrease rate of harvestersIncrease size of factory cratesReduce factory run timesSurveying range increased
BrawlerRemove intimidate1 from novice brawler
PikemanAdd intimidate1 to novice pikemanRemove PD from polearmhit3Increase state chance of polearm area attack 2
SwordsmanAdd intimidate1 to novice swordsman
FencerAdd intimidate1 to novice fencerIncrease blind chance of 1h hit 3
CommandoConsumable heavy weapons to bypass jedi saber block
CarbineerIncrease state chance on full auto area 2Add +20 carbine speed to the first carbineer tree
Combat MedicEnable combat medicine effectiveness skill modIncrease heal other mind range to 10mMove apply poison/disease into the combat queue
Bounty HunterReduce prerequisite for novice BHInvestigation line no longer requires skill pointsRemove 5 bounty hunter cap on player missionsPlayer bounty missions show more detail on mission terminals
Creature HandlerAdd in various high level creature babiesIncrease out of combat creature mount speedsIncrease speed of all creature mount gallopsDecrease cooldown on gallop
RiflemanTusken rifle has been reverted to kinetic damage type
DancerDance buffs to apply to mind/willpower/focusDancer provides buff to self - if group member is watchingRemove melee/ranged defense from master box
MusicianMusic buffs to apply to mind/willpower/focusMusician provides buffs to self - if group member is listeningRemove melee/ranged defense from master box
Galactic civil war?
Galactic Civil War participation now comes with greater risks than in the vanilla SWG experience. The GCW system is designed to facilitate PvP interactions between players. There are spies working for both sides of the conflict everywhere. GCW involvement will generate visibility for all players involved. The more involved a player is, the more at risk they will be to appearing on the bounty hunter terms with a price on their head.GCW advancement has been refocused away from afk farming of factional NPCs, to more player vs. player objective type interactions such as fighting opposing faction players and base raids. Players now yield larger amounts of faction points when defeated. The theme parks reward 10x more faction - Jumpstarting your GCW advancement journey. Faction mission terminals progressively reward more faction as a player's GCW rank increases. GCW bases now grant faction point rewards for a successful defense, or attack. GCW NPC Stronghold cities: Anchorhead/Bestine, Deeja Peak/Moenia, Vreni Island/Doaba faction defenses have been greatly bolstered by their respective factions. Opposing faction players should exercise extreme caution when traveling through these cities. Advanced detection measures can unmask covert faction members.Furthermore - We are introducing a new GCW loyalty progression system that comes with associated bonuses, but also with greater risks.Being flagged "overt" now gives players the added bonus of increased XP gain.Controlling factions now receive reduced bazaar listing fees, further increased XP rates, and increased faction gain.jedi?
The path to jedi will be a mysterious one. SWG Animus will be using a unique unlock process. The only clues to be given away is that the process draws inspiration from a lot of former systems of the past. Choosing the path of a force user will be a dangerous one. In this timeline jedi are hunted down to near extinction. Coming out as one places a target on your back. Expect playing a jedi on SWG Animus not to be a casual walk in the park.JTL?
Our server is up to date with the latest SWGEmu offerings. When the time is right, and the code is mature enough, JTL will be enabled - pending any type of balance changes the team sees fit.
Continue reading below for more clarification on some of the specific changes players should be aware of.
Lots are account bound - not character bound
Admin lists automatically add all characters on the same account when a structure is placedImplement “cloning sickness” debuff/citywarn command is enabledPlayer city citizenship requirements reducedPlayer city militia members do not require zoning rightsPlayer housing restricted to within player cities (does not apply to factories or harvesters)Broken condition items force unequipImplement “drowning” mechanicIncrease “grogginess” (rez) debuffRefactor DOTs to only allow one DOT type per pool. (example: mind pool can have 1 poison, 1 fire, 1 disease, 1 bleed. Bigger dots will override smaller dots)Increase group sizeInvert decay rates on armorGalaxy wide bank safety deposit boxIncrease bank safety deposit box storage to 300 itemsGalaxy wide stored cloning dataIncrease item limit for all structuresRemove the ability to re-deed player HOUSINGGCW Bases no longer require specific professions for interacting with each terminalElevator use while in combat is disabledMore spider mobs can now drop venoms and fangsAdded higher end Black Sun spawns to the Rori Black Sun bunker, along with a new Boss NPCStarports can now travel to ANY OTHER STARPORTAdded "Nightrender Arachris" Spider boss mob to Dathomir
Resource names to display in title
Disable visibility for group membersRemove building maintenance withdrawal from player bankImplement appear offline functionality: /addfriend appearofflineChat channels are now anonymizedAdd a visible animation to PSGs upon taking damageRemove bazaar listing credit cap - This allows for in game auction functionality of high value items via the city bazaar terminals without outside interferenceChange bazaar listing feeInvert shuttle and spaceport timesRemove distance restrictions for group and guild invitesSEA names to display in titleDecrease Axk’va Min respawn timerVehicles have been enhancedMounts can be stored in combatImplement /loot area commandPlayers can “stat migrate” without an Image Desginer present, within a Salon tent, and as long as they have no wounds.Skirts can now accept SEAsPlayers can now take 3 missionsPlayers can choose mission directionAdded a reinforcement core loot variation to Kimogilas on LokAdded new Boss NPC to Garyn's Raider Bunker on Rori who drops vibro motorsRemoved profession requirements for Mandalorian armorAdded /locatestructure command
ArmorsmithAdded kinetic resists to bone armorRemoved “acid” vulnerability from RIS amor
Bio-EngineerMoved pre-requisite to master artisanNovice BE now requires general crafting XP
Teras Kasi ArtistAdd intimidate1 to novice TK
ScoutFunctionality to clone at Improved camp kitCamps to be non pvp flagged zones (within dangerous zones)Allow camps to be placed within no-build zones
RangerFunctionality to clone at high quality camp kit, field base camp kit, high quality field baseHighest tier ranger camps to passively heal wounds and battle fatigueMilking yields are increasedRanger camps now deploy with mission terminals
MedicAllow drag incapacitated to be used while in combatIncrease range of heals on target to 10m
DoctorHealth and action buffs will buff primary and secondary statsAdd AOE buff ability (only works on group members)Allow resurrecting in combatIncrease range of cures/extinguish fire on target to 10mRemove buffing location restrictionsMove cures into combat queue
Squad LeaderReduce prerequisitesAdd /TeamWaypoint commandMove abilities into the combat queueReduce range to 64mIncrease retreat cooldown to 90 secondsAllow retreat to be cast upon self
JediVisibility range increased to 64mJedi will no longer go into the negative XP when killedJedi knights and above will no longer lose XP when killedEnhanced force powersIncrease enhancer buff FRS scalingJedi toughness to function against Lightsaber attacksAdd Jedi toughness to powersAdd melee and ranged mitigation to defenderSwap channel and meditate force skill boxesMove force drain to powersApply force power FRS mod to drain forceApply force manipulation FRS mod to healer abilitiesInvert FRS bonuses - knight box will offer the largest increase, and benefit will be lower as rank increasesReduce the duration of force run 2 and 3Implement a cooldown on force run 2 and 3Enable ranged attacks that apply states to apply the states through saber block and secondary defensesJedi saber block to consume force per damage blocked; and be reduced force cost with force manipulation FRS modFRS XP no longer lost on death for jedi knightsFRS XP daily maintenance increasedRemove FRS XP gain from MBHGeneration 4 lightsabers can be crafted and used without MLS